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Future Dash as game

 
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Arno
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Joined: 17 Mar 2007
Posts: 2209
Location: netherlands

PostPosted: Sat Jul 28, 2007 11:43 pm    Post subject: Future Dash as game Reply with quote

Finally I made a standalone game out of my Future Dash caves: FutureDash.zip. Smile


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Sendy
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Joined: 17 Jun 2007
Posts: 186
Location: Square Wave Heaven

PostPosted: Sun Jul 29, 2007 12:06 am    Post subject: Reply with quote

Woot! I'll check it out!

I guess now you can call it Present Dash Smile
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Arno
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Joined: 17 Mar 2007
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PostPosted: Sun Jul 29, 2007 10:06 am    Post subject: Reply with quote

Sendy wrote:
I guess now you can call it Present Dash Smile

Yeah! I was thinking about that. But decided it would be too confusing to have 2 names for the same caveset. Smile
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Simon
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Joined: 01 Jul 2007
Posts: 37
Location: Germany

PostPosted: Mon Jul 30, 2007 11:21 pm    Post subject: Re: Future Dash as game Reply with quote

Arno wrote:
Finally I made a standalone game out of my Future Dash caves.

Could you please post the maps?
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LogicDeLuxe
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Joined: 15 Jul 2007
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PostPosted: Tue Jul 31, 2007 7:46 am    Post subject: Reply with quote

As there is no CrLi engine game on the maps page at all, I guess, nobody wrote a converter yet. Same for 1stB, CrDr, and Rockford's BD2 extensions.
From the information in my FAQ, it should be possible to write them.
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Arno
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PostPosted: Tue Jul 31, 2007 6:38 pm    Post subject: Reply with quote

I have no X2BDCFF converter for CrLi engine games either. Writing such thing would be another holiday nights project.....

Alternatively, as Future Dash doesn't use special CrLi elements, it possible to make the BDCFF manually (but boring work....... Yawn )
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LogicDeLuxe
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PostPosted: Tue Jul 31, 2007 7:38 pm    Post subject: Reply with quote

Is the X2BDCFF converter source code available by any chance?
For my upcomping Crazy Dream PC, I plan to make a converter which supports close to all C64 games. The exceptions would be some really special effects which only appear on one game. The souce code would be nice. Otherwise, I have to write it from scratch.
It also will detect, if the game uses the BD2 dirt mod, as well as global and per cave Diego Effects.
I'll finish the CLCK before that, though.

Anyways, as Future Dash doesn't use special CrLi elements, a new converter is all it needs. The BDCFF->MAPS Converter should handle it right away, then.
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Arno
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PostPosted: Wed Aug 01, 2007 6:47 pm    Post subject: Reply with quote

LogicDeLuxe wrote:
Is the X2BDCFF converter source code available by any chance?
For my upcomping Crazy Dream PC, I plan to make a converter which supports close to all C64 games.

Great! Very Happy
Last time when Tim Stridmann mailed me he told me that his plans are to:
1. publish the new version of BDCFF;
2. clean up the source code of his converter and send it to me.
None of these has happened yet; I guess he has VERY little time to Boulder Dash... Sad Also I've no idea if he wants others to continue developing his tool.....

LogicDeLuxe wrote:
I'll finish the CLCK before that, though.

Good plan! Smile
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LogicDeLuxe
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PostPosted: Wed Aug 01, 2007 7:45 pm    Post subject: Reply with quote

Arno wrote:
Also I've no idea if he wants others to continue developing his tool.....
On the other hand, he certainly want to see support for BDCFF. If it wasn't for him, BDCFF probably was completely forgotten by now.
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Arno
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PostPosted: Sat Feb 16, 2008 7:31 pm    Post subject: Re: Future Dash as game Reply with quote

Simon wrote:
Could you please post the maps?

Finally, there are maps available from these caves! Smile
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