An EX (Extra) version of Alchemyst Dig! Vol.01's "Cave 7 Level 5" is up on the BD site, and the conditions were changed.
- 210 of the diamonds are needed.
- Different permeability on the slime (because the GDash version uses C64 permeability).
- Instead of time limit, it is now "penalty based on time expired", so cleverness and temptation might be needed for high scoring.
My goal for the EX versions of these caves is simply to make it a bit more challenging. I also invite people to make more difficult versions of these caves if you can. One possibility when designing this EX was to remove the slime, but it just becomes a whole sorting factor and it kinda ruins the thematic.
Because the level is now "penalty based on time expired" I greatly increased the score per diamond, so there's no possibility of getting zero points (unless you take a
very long time

)
I also made the first "Stripes" level utilizing the free-flowing omnidirectional wrap. I'll probably make some renditions of the Dig 02 levels that don't rely on GDash's bizarre changes (so sadly, no "flutterprinter" or the like).
Also, if you feel Dig 02's ANCIENT 5 cave (A5) looks a little familiar, it's based off of Boulder Dash NES' 6-3..
EDIT: All current EX levels on Krissz's site:
Dig 01 C6L3: No magic wall to stop amoeba
Dig 01 C13L1: Old design of this cave involving leading butterflies to amoeba
Dig 01 C17L5: All walls are horizontally expanding, not just the bottom row. Same exact diamond count.
Dig 02 Ancient 4: More butterflies, normal amoeba (same 100-count limit but in normal fashion becomes boulders); moved exit.
More will come..
Creativity is chemistry. Alchemystics Design.