construction kits
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construction kits
Hi, first post here...I have just rediscovered BD via emulation on the C64.....looking forward to making some caves....I was wondering after reading through the forums, Is the Peter Liepa Construction Kit (PLCK) the same as the commercial construction kit released by First Star?
What does CLCK do that PLCK will not?CWS wrote:Yes.
But if you do caves, it's better to use CLCK
http://www.gratissaugen.de/erbsen/plans.html
It's an enhanced editor. Bug free engine, more objects, mouse support! Much easier to draw caves with CLCK.
You can also use GDash on modern systems (Windows, Unix). Has a great editor and can export as bcff. Works together with CLCK.
https://bitbucket.org/czirkoszoltan/gdash
You can also use GDash on modern systems (Windows, Unix). Has a great editor and can export as bcff. Works together with CLCK.
https://bitbucket.org/czirkoszoltan/gdash
Thank you for the information - will give CLCK a tryCWS wrote:It's an enhanced editor. Bug free engine, more objects, mouse support! Much easier to draw caves with CLCK.
You can also use GDash on modern systems (Windows, Unix). Has a great editor and can export as bcff. Works together with CLCK.
https://bitbucket.org/czirkoszoltan/gdash
CWS wrote:Yes.
But if you do caves, it's better to use CLCK
http://www.gratissaugen.de/erbsen/plans.html
Had a quick look at CLCK - the interface is nice and easy to use - one question, On the item select menu, there are 4 butterflies and 4 firelies - what are the differences between them?
Initial direction. At the cave start, the butterfly or firefly will move in one of the 4 directions, depending on which butter/firefly you have selected.RaVeN72 wrote:On the item select menu, there are 4 butterflies and 4 firelies - what are the differences between them?
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CWS wrote:It's an enhanced editor. Bug free engine, more objects, mouse support! Much easier to draw caves with CLCK.
You can also use GDash on modern systems (Windows, Unix). Has a great editor and can export as bcff. Works together with CLCK.
https://bitbucket.org/czirkoszoltan/gdash
what are the bugs in PLCK? Are they only present when you are using the editor or do they transfer to the final game after putting it all together with a compressor?