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I want to make a caveset the oldskool way

Posted: Sun Jun 17, 2007 10:50 pm
by Sendy
I want to make a caveset in the old format with the randomized seeds, because I always think it's neat to see the different difficulty levels on those games.

I remember seeing an editor that seemed to use this format but I don't remember what it was called. Any help would be appreciated.

Posted: Sun Jun 17, 2007 11:32 pm
by RTADash
Me too!

I've already started making a BDCFF for a version of RTAD1 with 5 difficulty levels. However, I've been doing this sporadically, because I don't know if I'll be able to make anything out of it, yet. :?

So, I'm pretty much where you are.

Do you know this format, Arno???

Posted: Mon Jun 18, 2007 12:18 am
by Sendy
There is a program, I had it loaded up but lost it. It had a mini overview of the whole cave and some text at the top for setting seeds and stats. I don't know if it's good enough to arrive at a finished self-running game with, though. And I don't remember anything about playtesting with it. That may be the reason why I 'lost' it :roll:

Posted: Mon Jun 18, 2007 2:30 pm
by Arno
Sendy wrote:There is a program, I had it loaded up but lost it. It had a mini overview of the whole cave and some text at the top for setting seeds and stats.
Can it be this one?

I haven't tried it yet, but it seems it can be used to create games with the BD1 (or BD2) engine (so with random seeds etc.)
Unfortunately the manual is in German...

@RTADash: you can convert games to BDCFF but not the other way round.... :wink:

Posted: Mon Jun 18, 2007 10:09 pm
by RTADash
Arno wrote:@RTADash: you can convert games to BDCFF but not the other way round.... :wink:
I see. :shock: :oops:

We'll just say that I was using the BDCFF to store the data until some program like this came along. :D

Even using a crappy online translator on the manual will give me some idea of what to do...

Posted: Wed Jun 27, 2007 1:24 am
by Sendy
Arno wrote:
Sendy wrote:There is a program, I had it loaded up but lost it. It had a mini overview of the whole cave and some text at the top for setting seeds and stats.
Can it be this one?
That's the one, yeah! Maybe we can request someone to translate the manual. I'd certainly love to try it, even if you can't playtest your levels.

Posted: Thu Jul 12, 2007 4:13 pm
by CWS
This program looks very promising! :)

I like to use CLCK 3.0 but I'll have a look at this nice little program.

And thank god - I speak German. :) So I can read the manual. I can translate this and that. The whole manual is too much for me. I do not have that much time.

Posted: Fri Jul 13, 2007 2:04 pm
by CWS
The tool from the 64er Sonderheft 90 is great

BUT

does anybody have a original Boulder Dash 2 disk image? I mean a diskimage transfered directly from the original disk from First Star Software?

Without the original disk the program won't work!!!

Anybody?