Boulder Dash Forum Forum Index Boulder Dash Forum
The only Boulder Dash discussion board in English language!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

A little quiz ;-)
Goto page 1, 2, 3 ... 13, 14, 15  Next
 
Post new topic   Reply to topic    Boulder Dash Forum Forum Index -> Chat
View previous topic :: View next topic  
Author Message
Dustin
Member


Joined: 23 Sep 2007
Posts: 383
Location: Erlangen, Germany

PostPosted: Sat Sep 20, 2008 1:45 pm    Post subject: A little quiz ;-) Reply with quote

Let's play a little quiz game! The member who can answer the question first may ask the next one, and so on. Hope this will be fun!

So here's my question:

A (classical) firefly touches a (classical) amoeba. The amoeba is neither trapped nor too big (so it does not convert). Yet the firefly does NOT explode! How is this possible?
Hint: "Classical" means that there are no special attributes or something which can only be set with some hypermodern engine.
_________________
You are a dancing fly,
young and sweet, only thirty-five...
Covered from ABBA
Back to top
View user's profile Send private message
LogicDeLuxe
Member


Joined: 15 Jul 2007
Posts: 604

PostPosted: Sat Sep 20, 2008 3:58 pm    Post subject: Reply with quote

The firefly remains in its delay state. This happens when it moved to the upper or lower border in BD1, BD2 or PLCK.
Back to top
View user's profile Send private message Visit poster's website
Dustin
Member


Joined: 23 Sep 2007
Posts: 383
Location: Erlangen, Germany

PostPosted: Sat Sep 20, 2008 4:21 pm    Post subject: Reply with quote

Hm, ok, that's another possibility. The solution I think of, however, is independant of the engine you us, it would, for example, also work in CLCK.
_________________
You are a dancing fly,
young and sweet, only thirty-five...
Covered from ABBA
Back to top
View user's profile Send private message
RTADash
Member


Joined: 26 May 2007
Posts: 414
Location: USA (in Ohio)

PostPosted: Sat Sep 20, 2008 5:30 pm    Post subject: Reply with quote

Are you thinking of the timing idiosyncrasy that I exploited in RTADash 7, cave K? Wink
_________________
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Back to top
View user's profile Send private message Send e-mail
Dustin
Member


Joined: 23 Sep 2007
Posts: 383
Location: Erlangen, Germany

PostPosted: Sat Sep 20, 2008 5:43 pm    Post subject: Reply with quote

No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped! Wink
_________________
You are a dancing fly,
young and sweet, only thirty-five...
Covered from ABBA
Back to top
View user's profile Send private message
LogicDeLuxe
Member


Joined: 15 Jul 2007
Posts: 604

PostPosted: Sat Sep 20, 2008 6:45 pm    Post subject: Reply with quote

Dustin wrote:
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped! Wink
Here, watch this video showing exactly what I wrote: http://www.sendspace.com/file/buvldz
At what point do you think, the amoeba is trapped?
RTADash wrote:
Are you thinking of the timing idiosyncrasy that I exploited in RTADash 7, cave K?
If you asked me, that is a trapped amoeba the instant, the fireflies touch it. Furthermore, the amoeba DOES convert, which IS excluded by the question.
Back to top
View user's profile Send private message Visit poster's website
LogicDeLuxe
Member


Joined: 15 Jul 2007
Posts: 604

PostPosted: Sat Sep 20, 2008 7:06 pm    Post subject: Reply with quote

Here you have an engine independent situation:

Not trapped, not too big, not converting, firefly touches amoeba, firefly does not explode.
Back to top
View user's profile Send private message Visit poster's website
Dustin
Member


Joined: 23 Sep 2007
Posts: 383
Location: Erlangen, Germany

PostPosted: Sat Sep 20, 2008 7:20 pm    Post subject: Reply with quote

Yes, THAT is exactly what I thought of!

Quote:
Dustin wrote:
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!
Here, watch this video showing exactly what I wrote: http://www.sendspace.com/file/buvldz
At what point do you think, the amoeba is trapped?

This post was merely related to the soultion RTA Dash suggested!


OK, Logic, it's your turn!
_________________
You are a dancing fly,
young and sweet, only thirty-five...
Covered from ABBA
Back to top
View user's profile Send private message
LogicDeLuxe
Member


Joined: 15 Jul 2007
Posts: 604

PostPosted: Sat Sep 20, 2008 7:57 pm    Post subject: Reply with quote

What feature of the unmodified BD2 engine was not used by the original game, besides unused elements like explodable Steelwall?
Back to top
View user's profile Send private message Visit poster's website
Arno
Site Admin


Joined: 17 Mar 2007
Posts: 2074
Location: netherlands

PostPosted: Sat Sep 20, 2008 10:01 pm    Post subject: Reply with quote

I guess it's about a special BD2 feature (not present in BD1, for instance)?

The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
_________________
---- Boulder Dash Fansite ----
Back to top
View user's profile Send private message Send e-mail Visit poster's website
RTADash
Member


Joined: 26 May 2007
Posts: 414
Location: USA (in Ohio)

PostPosted: Sat Sep 20, 2008 10:04 pm    Post subject: Reply with quote

(Arno just beat me to it Crying or Very sad)
The magic-wall not stopping the amoeba growth?
_________________
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Back to top
View user's profile Send private message Send e-mail
LogicDeLuxe
Member


Joined: 15 Jul 2007
Posts: 604

PostPosted: Sat Sep 20, 2008 10:32 pm    Post subject: Reply with quote

Arno wrote:
The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
You're talking about a non existing feature. That does not count.
Calling combining amoeba and magic wall a feature is pretty far fetched either.

No, I'm talking about a real feature which clearly is coded into the engine and most likely not an oversight, bug, exploit or side effect.
Back to top
View user's profile Send private message Visit poster's website
RTADash
Member


Joined: 26 May 2007
Posts: 414
Location: USA (in Ohio)

PostPosted: Sun Sep 21, 2008 2:07 am    Post subject: Reply with quote

Do we need the source code of the BD2 engine to figure it out?

I don't have a copy. Sad
_________________
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Back to top
View user's profile Send private message Send e-mail
LogicDeLuxe
Member


Joined: 15 Jul 2007
Posts: 604

PostPosted: Sun Sep 21, 2008 8:44 am    Post subject: Reply with quote

RTADash wrote:
Do we need the source code of the BD2 engine to figure it out?

I don't have a copy. Sad
You don't. That feature can also be used in the unmodified PLCK.
Back to top
View user's profile Send private message Visit poster's website
RTADash
Member


Joined: 26 May 2007
Posts: 414
Location: USA (in Ohio)

PostPosted: Sun Sep 21, 2008 9:14 am    Post subject: Reply with quote

I was thinking of something involving the add drawing instruction, but the PLCK doesn't have any of that, so that's probably not right. Dunno

Does this feature primarily concern graphics, gameplay, internal workings, or something else?
_________________
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Boulder Dash Forum Forum Index -> Chat All times are GMT + 1 Hour
Goto page 1, 2, 3 ... 13, 14, 15  Next
Page 1 of 15

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group