Search found 41 matches
- Mon Jun 06, 2016 11:25 pm
- Forum: Games: Remakes
- Topic: BD Reincarnation
- Replies: 26
- Views: 167850
Allright, here is as I promised - new demo. 21 caves in total. See the readme.txt file inside archive for details. I hope you'll like it. nice work) but not always work start with Right Ctrl after death... Thank you ZDW :) It seems by your post that you've been testing very old release (Demo 2 from...
- Thu Sep 17, 2015 7:26 pm
- Forum: Games: 8-bit
- Topic: Boulder Dash - converted games from Atari to BDCFF
- Replies: 11
- Views: 80693
- Tue Sep 15, 2015 11:48 pm
- Forum: Games: 8-bit
- Topic: Boulder Dash - converted games from Atari to BDCFF
- Replies: 11
- Views: 80693
Hi actomo! I understand you'd like to have some caves converted to BDCFF format, right? I need some further details :) In what format are the files you have? I'd prefer files which can be handled by Atari emulator (like A800Win). If so, I might be able to convert them. However, regarding Bandit Boul...
- Mon Jan 20, 2014 10:54 pm
- Forum: Games: Remakes
- Topic: BD Reincarnation
- Replies: 26
- Views: 167850
- Wed Jan 15, 2014 11:27 pm
- Forum: Games: 8-bit
- Topic: Boulder Dash cave data?
- Replies: 10
- Views: 63254
- Wed Jan 15, 2014 10:00 pm
- Forum: Games: 8-bit
- Topic: Boulder Dash cave data?
- Replies: 10
- Views: 63254
Alternatively you may want to use GDash. Included editor allows to export into BDCFF format and if I remember, there are included original level sets within game. I was searching for the source code, is it available anywhere? What do you understand by the source code? The Boulder Dash source code? ...
- Tue Jan 14, 2014 8:05 pm
- Forum: Games: 8-bit
- Topic: Boulder Dash cave data?
- Replies: 10
- Views: 63254
- Tue Dec 24, 2013 2:19 pm
- Forum: Games: Remakes
- Topic: BD Reincarnation
- Replies: 26
- Views: 167850
- Sun Nov 03, 2013 11:23 pm
- Forum: Games: Remakes
- Topic: BD Reincarnation
- Replies: 26
- Views: 167850
NEW RELEASE OF BD REINCARNATION CLONE
Hi! :D It's been awhile, but here I come back with the new release of my Boulder Dash clone. To be honest game has been recently rewritten almost from scratch and in my opinion is far better than the previous two releases I've shared with you last year. As usual I have placed it in my public Dropbox...
- Fri Oct 18, 2013 8:06 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2038009
- Fri Oct 18, 2013 7:51 pm
- Forum: Games: Remakes
- Topic: slime permeability and BDCFF
- Replies: 30
- Views: 190068
Alright! Thank you Subotai, the problem is solved! It seems that my slime handling was ok, the problem was elsewhere. I've already confirmed this morning that map-coded cave with initial seed values $1E $00 works exactly the same as in GDash - regardless predictable slime value. However there was st...
- Fri Oct 18, 2013 4:00 pm
- Forum: Games: Remakes
- Topic: slime permeability and BDCFF
- Replies: 30
- Views: 190068
- Fri Oct 18, 2013 11:28 am
- Forum: Games: Remakes
- Topic: slime permeability and BDCFF
- Replies: 30
- Views: 190068
Yes, Subotai, I have already read this whole topic and so far I wasn't able to figure out problem in implementation of other elements :/ Let's look at Cave E in BD2 - there are only few objects - boulders, diamonds, space, dirt and steel wall... I really don't have idea what might be wrong here. Ok....
- Thu Oct 17, 2013 6:36 pm
- Forum: Games: Remakes
- Topic: slime permeability and BDCFF
- Replies: 30
- Views: 190068
Hi! Now I have similar problem to Sarr and I'm stuck with it. I'm writing BD clone in C++ and predictable Slime permeability doesn't work as desired. As far as random number generator itself is concerned I'm almost sure it works perfectly. I've checked it against many different caves and didn't see ...
- Thu Aug 22, 2013 9:45 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2038009
I enjoy the newest release of GDash very much. As someone mentioned - TV emulation mode is great, it really makes me feel like time has shifted :) Also new scrolling is brilliant. Really good job! However, I've encountered some issues with editor. Since my native resolution is 1920x1080 I have to us...