Nothing, unfortunately, because I have no time to do that.benjamind2011 wrote:Have there been any changes to the code since the April 2013 release?
Search found 284 matches
- Tue Jan 12, 2016 9:59 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
- Mon Jan 11, 2016 8:28 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
I was searching up on GDash to see if anyone else had been working on it. I think the link I saw is here below: https://pyra-handheld.com/boards/threads/gdash-boulder-dash-like.75789/ I see. I did not know about that release. But GDash is in plain C++, so if you have SDL and glib, then theoreticall...
- Sun Jan 10, 2016 8:44 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
- Sat Mar 14, 2015 6:33 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
- Sat Mar 14, 2015 9:50 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
Project page changed
Hi!
Google is discontinuing its project hosting service. So I moved the GDash project page to Bitbucket. The new URL is:
https://bitbucket.org/czirkoszoltan/gdash
The source code and the binaries can be found there.
Google is discontinuing its project hosting service. So I moved the GDash project page to Bitbucket. The new URL is:
https://bitbucket.org/czirkoszoltan/gdash
The source code and the binaries can be found there.
- Tue May 20, 2014 5:15 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
sorry to say that, but please pay more attention to what i write. I hope I'll have time... But I don't know yet. Sorry. What features were being added? that sentence does not mean that i've worked on it. it means that i might work on it later. i did not write a single line of code in the project. no...
- Mon May 19, 2014 9:50 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
- Mon Feb 03, 2014 10:35 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
Yes, this seems to be the official port. I guess it will work automatically.CWS wrote:Is this the one in question?
https://trac.macports.org/browser/trunk ... 3/Portfile
- Sun Feb 02, 2014 8:54 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
- Sun Feb 02, 2014 3:52 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
- Tue Jan 21, 2014 10:41 am
- Forum: Games: 8-bit
- Topic: Boulder Dash cave data?
- Replies: 10
- Views: 63250
gdash is always with source code. it's an open source game: http://code.google.com/p/gdash/ you can read the source. src/fileops/binaryimport.cpp has the vice emulator snapshot loading routine, and c64import.cpp has all the routines which load the binary data and create the internal data structures ...
- Tue Jan 21, 2014 10:30 am
- Forum: Games: Remakes
- Topic: BD Reincarnation
- Replies: 26
- Views: 167800
just put a one line notice there and it's okay. i've spent a lot of time recording and mixing those samples. unfortunately, the whole license thing is - i guess - unresolved, regarding all the original boulder dash data (graphics, sound and levels). the community is still waiting for somebody to cre...
- Sat Jan 18, 2014 11:46 am
- Forum: Games: Remakes
- Topic: BD Reincarnation
- Replies: 26
- Views: 167800
- Fri Dec 27, 2013 8:43 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2037715
- Fri Oct 18, 2013 6:55 pm
- Forum: Games: Remakes
- Topic: slime permeability and BDCFF
- Replies: 30
- Views: 190061
piter: i spent a lot of time on researching the slime predictability. i copy the relevant stuff here from the gdash source documentation (docs/c64_internals.txt). predictable slime in plck ------------------------- This is taken from afl boulder dash: * .C:43dd 20 E6 41 JSR $41E6 ; predictable rando...